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Boy Scout Troop 1048
(Collinsville, Illinois)
 
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Totin' Chip


 

 Totin' Chip requirements
The Scout must show his Scout leader, or someone designated by his leader, that he understands his responsibility to do the following:

    1. Read and understand woods tools use and safety rules from the Boy Scout Handbook.
    2. Demonstrate proper handling, care, and use of the pocket knife, ax, and saw.
    3. Use knife, ax, and saw as tools, not playthings.
    4. Respect all safety rules to protect others.
    5. Respect property. Cut living and dead trees ONLY with permission and with good reason.
    6. Subscribe to the Outdoor Code.

The Scout's "Totin' Chip Rights" can be taken from him if he fails in his responsibility.

The Scout MUST have his Totin' Chip on his person if carrying a pocket knife or using woods tools during a Scouting event.


Firem'n Chit


 

 
Firem'n Chit Requirements

The Scout must show his Scout leader, or someone designated by his leader, that he understands his responsibility to do the following:

    1. I have read and understand use and safety rules from the Boy Scout Handbook.
    2. I will build a campfire only when necessary and when I have the necessary permits (regulations vary by locality).
    3. I will minimize campfire impacts or use existing fire lays consistent with the principles of Leave No Trace. I will check to see that all flammable material is cleared at least 5 feet in all directions from fire (total 10 feet).
    4. I will safely use and store fire starting materials.
    5. I will see that fire is attended to at all times.
    6. I will make sure that water and/or a shovel is readily available. I will promptly report any wildfire to the proper authorities.
    7. I will use the cold-out test to make sure the fire is cold out and will make sure the fire lay is cleaned before I leave it.
    8. I will follow the Outdoor Code and the principles of Leave No Trace.

The Scout's "Firem'n Chit Rights" can be taken from him if he fails in his responsibility.

Cyber Chip


 


Cyber Chip Requirements for Grades 6-8

  1. Read and sign the Level II Internet Safety Pledge from NetSmartz. (BSA Cyber Chip green card)
  2. Write and sign a personalized contract with your parent or guardian that outlines rules for using the computer and mobile devices, including what you can download, what you can post, and consequences for inappropriate use.
  3. Watch the video “Friend or Fake,” along with two additional videos of your choosing, to see how friends can help each other to stay safe online. (www.netsmartz.org/scouting )
  4. As an individual or with your patrol, use the EDGE method and mini lessons to teach Internet safety rules, behavior, and “netiquette” to your troop or another patrol. You are encouraged to use any additional material and information you have researched. Each member of the patrol must have a role and present part of the lesson. (www.netsmartz.org/scouting )
  5. Discuss with your unit leader the acceptable standards and practices for using allowed electronic devices, such as phones and games, at your meetings and other Scouting events.

    Note: All Cyber Chips will expire annually. Each Scout will need to “recharge” the chip by going back to the Netsmartz Recharge area. This space will hold new information, news, and a place for the Scout to recommit to net safety and netiquette. Then, with the unit leader, the Scout can add the new date to the Cyber Chip card or certificate.

Cyber Chip Requirements for Grades 9-12

 Read and sign the Level II Internet Safety Pledge. (BSA Cyber Chip green card) 

  1. Read and sign the Level II Internet Safety Pledge. (BSA Cyber Chip green card) 
  2. Write and sign a personalized contract with your parent or guardian that outlines rules for using the computer and mobile devices, including what you can download, what you can post, and consequences for inappropriate use.
  3. Discuss with your parents the benefits and potential dangers teenagers might experience when using social media. Give examples of each.
  4. Watch three “Real-Life Story” videos to learn the impact on teens. (www.netsmartz.org/scouting)
  5. As an individual or patrol, use the EDGE method and the Teen Volunteer Kit to teach Internet safety rules, behavior, and “netiquette” to your troop or another patrol. You are encouraged to use any additional material and information you have researched. Each member of the patrol must have a role and present part of the lesson. (www.netsmartz.org/scouting)
  6. Discuss with your unit leader the acceptable standards and practices for using allowed electronic devices such as phones and games at your meetings and other Scouting events.

 Note: All Cyber Chips will expire annually. Each Scout will need to “recharge” the chip by going back to the Netsmartz Recharge area. This space will hold new information, news, and a place for the Scout to recommit to net safety and netiquette. Then, with the unit leader, the Scout can add the new date to the Cyber Chip card or certificate. 


 

This pin can be attached to the Boy Scout Cyber Chip emblem to indicate that a Scout's Cyber Chip has been recharged annually.

Bright silver-finish pin is in the shape of a lightning bolt features the word "RECHARGED" in raised letters across the top with a fleur-de-lis outline underneath. Made of zinc alloy, with butterfly clutch back. Measures approximately 1 1/4" x 7/8". 



 

World Conservation Award


 

You can earn this award by earning the following merit badges:

  1. Environmental Science merit badge
  2. Either Soil and Water Conservation OR Fish and Wildlife Management merit badge
  3. Citizenship in the World merit badge

Leave No Trace Award


 

  1. Recite and explain in your own words the principles of Leave No Trace, and discuss how an ethical guideline differs from a rule.
  2. On three separate camping trips with your troop or team, demonstrate and practice the Leave No Trace skills appropriate to the trip.
  3. Earn the Camping and Environmental Science merit badges.
  4. Participate in a Leave No Trace-related service project that reduces or rehabilitates recreational impacts. Discuss with your troop or team which recreational impacts were involved with the project.
  5. Give a 10-minute presentation on a Leave No Trace topic approved by your unit leader to a Scouting unit or other interested group.
  6. Teach a Leave No Trace-related skill to a Scouting unit or other interested group.

 

Den Chief Service Award


Requirements

  1. Serve the pack faithfully for one full year.
  2. Attend Den Chief Training (if available within year of service) OR be trained by the assistant Cubmaster and den leader.
  3. Know and understand the purposes of Cub Scouting.
  4. Help Cub Scouts achieve the purposes of Cub Scouting.
  5. Be the activities assistant in den meetings.
  6. Set a good example by attitude and uniforming.
  7. Be a friend to the boys in the den.
  8. Take part in weekly meetings.
  9. Assist the den at the monthly pack program.
  10. Meet as needed with the adult members of the den, pack, troop, team, or crew.
  11. Complete four of these projects:
    1. Serve as a staff member of a special Cub Scouting event, such as a Scouting show, bicycle rodeo, etc.
    2. Serve as a staff member of a Cub Scout day camp or resident camp.
    3. Advance one rank.
    4. Assist in recruiting three new Cub Scouts.
    5. Assist three Cub Scouts to become Webelos Scouts.
    6. Assist three Webelos Scouts to join a troop.
    7. Help to plan and carry out a joint pack-troop activity.
    8. Recommend to your Scoutmaster, Varsity Scout Coach, or Venturing Advisor another Boy Scout, Varsity Scout, or Venturer to be a den chief.

See the Den Chief Handbook, No. 33211B, for detailed requirements.

Service Stars


 


Service Stars show how many years of tenure the particpant has in a program.

Service stars may be worn by all youth and adult members who have at least one year of tenure with the Boy Scouts of America. The stars are worn with the appropriate color background for the phase of Scouting in which the service was rendered. If an individual's primary registration is in one phase of Scouting and later in another, separate stars with the appropriate background and numerals may be worn simultaneously. Or, leaders may combine youth and adult tenure into one or two stars with blue background.

 

If a medal or embroidered knot is worn, service stars are worn 3/8 inch above the medal or knot.

Attendance Award - Pin and Bars


 


The Unit will set the standards for the perfect attendance award.

Interpreter Strip


 

Youth and adults may wear this strip if they show their knowledge of a foreign language or the sign language for the hearing impaired by:

  1. Carrying on a five-minute conversation in this language.
  2. Translating a two-minute speech or address.
  3. Writing a letter in the language (does not apply for sign language).
  4. Translating 200 words from the written word.

Morse Code Interpreter Strip

Youth and adults may wear this strip if they show their knowledge of Morse code by:

  1. Carrying on a five-minute conversation in Morse code at a speed of at least five words per minute.
  2. Copying correctly a two-minute message sent in Morse code at a minimum of five words per minute. Copying means writing the message down as it is received.
  3. Sending a 25-word written document in Morse code at a minimum of five words per minute.

Many different Foreign Languages covered.

Recruiter Award


 There are NO formal requirements for these strips. Each Unit establishes the procedure for awarding the strip. Usually, a Recruiter Strip is awarded to a Cub Scout or Boy Scout the first time he is successful in getting a friend, relative, classmate, or other acquaintance to join his unit.